MSc by Research Performance and Play
This is a potential research degree area, subject to the approval of the University. If you are interested in undertaking a research degree in this area, please make contact with the Dean to discuss your proposal.
Drawing upon the expertise of academic staff across Games and Arts together with Games Technology and Mathematics, Abertay has track record in cutting-edge research that bridges the performing arts and videogames. This broad academic field encompasses academic support at Abertay from practitioner-researchers in disciplines such as game design, computer arts, theatre design, sound and music, and game and media studies. Many of our academic experts have games industry experience, and Performance and Play research also benefits from our Emergent Technology Centre.
Research in Performance and Play may cover studies of communities of practice, experimental practice-research utilising digital and traditional media, incorporation of screen technologies and extended reality (XR) applications into site-specific performance and art, and studies of performance audiences.
This is a potential research degree area, subject to the approval of the University. If you are interested in undertaking a research degree in this area, please make contact with the Dean to discuss your proposal.
Drawing upon the expertise of academic staff across Games and Arts together with Games Technology and Mathematics, Abertay has track record in cutting-edge research that bridges the performing arts and videogames. This broad academic field encompasses academic support at Abertay from practitioner-researchers in disciplines such as game design, computer arts, theatre design, sound and music, and game and media studies. Many of our academic experts have games industry experience, and Performance and Play research also benefits from our Emergent Technology Centre.
Research in Performance and Play may cover studies of communities of practice, experimental practice-research utilising digital and traditional media, incorporation of screen technologies and extended reality (XR) applications into site-specific performance and art, and studies of performance audiences.