Diploma Advanced 3D Animation & 3D Modelling
Advanced 3D Animation & 3D Modelling is a full-time, two-year Centre for Entertainment Arts (CEA) program focused on 3D Animation and 3D Modelling and its various departmental specializations, such as 3D animation (character and creature), rigging, 3D modelling & sculpting, and texturing/surfacing. The program also touches on the fundamentals of storytelling through acting and visual composition, look development and the basics of compositing. The program teaches students production, art, observation, critical review and soft skills to round out their skillset, teaches them how to interact with other disciplines, and enable students to prototype their own compositions and shots from concept through to completion.
While covering the 3D Animation and 3D Modelling processes, a multitude of industry standard software, tools, processes, and workflows are taught to the students. Students will create a body of portfolio ready shots, animations and models, and work either individually or collaboratively in small teams to produce finished portfolios.
The 3D Animation courses focus on animation principles, while integrating rigging, basic scripting, cloth simulation, body mechanics and animation for characters, inanimate objects and creatures. In the 3D Modeling courses, students will learn the latest industry techniques in the fields of hard surface modeling, sculpting, texturing and surfacing. While starting with the observation of traditional drawing and sculpting techniques, students will take these skills into their 3D models, environments and 3D animations. The integration of look development, shading and compositing fundamentals helps bring both 3D models and animations together for polished, final compositions. The program is geared towards students who already have demonstrated a background in a creative or technical field. It is intended to empower artists with the creative and technical skills needed to enter the demanding 3D Animation, 3D Modelling, Visual Effects, and Games industries. Some graduates may also be eligible to bypass entry level roles for anyone interested in entering the 3D Animation, 3D Modelling, Visual Effects, and Games industries.
Software and hardware taught and provided to students during this program:
- Maya
- zBrush
- Substance Designer
- Substance Painter
- Marvelous Designer
- Blender
- Arnold
- Mari
- Nuke
- Shotgun
- Davinci Resolve
- Confluence
- Adobe Photoshop
- Adobe Premiere
- Adobe Creative Suite
- Microsoft Office 365
Advanced 3D Animation & 3D Modelling is a full-time, two-year Centre for Entertainment Arts (CEA) program focused on 3D Animation and 3D Modelling and its various departmental specializations, such as 3D animation (character and creature), rigging, 3D modelling & sculpting, and texturing/surfacing. The program also touches on the fundamentals of storytelling through acting and visual composition, look development and the basics of compositing. The program teaches students production, art, observation, critical review and soft skills to round out their skillset, teaches them how to interact with other disciplines, and enable students to prototype their own compositions and shots from concept through to completion.
While covering the 3D Animation and 3D Modelling processes, a multitude of industry standard software, tools, processes, and workflows are taught to the students. Students will create a body of portfolio ready shots, animations and models, and work either individually or collaboratively in small teams to produce finished portfolios.
The 3D Animation courses focus on animation principles, while integrating rigging, basic scripting, cloth simulation, body mechanics and animation for characters, inanimate objects and creatures. In the 3D Modeling courses, students will learn the latest industry techniques in the fields of hard surface modeling, sculpting, texturing and surfacing. While starting with the observation of traditional drawing and sculpting techniques, students will take these skills into their 3D models, environments and 3D animations. The integration of look development, shading and compositing fundamentals helps bring both 3D models and animations together for polished, final compositions. The program is geared towards students who already have demonstrated a background in a creative or technical field. It is intended to empower artists with the creative and technical skills needed to enter the demanding 3D Animation, 3D Modelling, Visual Effects, and Games industries. Some graduates may also be eligible to bypass entry level roles for anyone interested in entering the 3D Animation, 3D Modelling, Visual Effects, and Games industries.
Software and hardware taught and provided to students during this program:
- Maya
- zBrush
- Substance Designer
- Substance Painter
- Marvelous Designer
- Blender
- Arnold
- Mari
- Nuke
- Shotgun
- Davinci Resolve
- Confluence
- Adobe Photoshop
- Adobe Premiere
- Adobe Creative Suite
- Microsoft Office 365