Ontario College Diploma Game - Art
Course Overview
Build the worlds you imagine in Conestoga's Game-Art program, where you will learn to create professional-quality assets for the gaming industry. Guided by experienced faculty, you will master the core principles of 3D modeling, texturing, and environment design using industry-standard tools. This program is designed to help you develop a standout portfolio and launch your career from within a leading technology hub.
Key Program Highlights
- Master industry-standard 3D modeling, texturing, and environment design
- Learn from faculty with real-world game development experience
- Gain hands-on experience with professional-grade hardware and software
- Build a comprehensive professional portfolio to launch your career
- Collaborate on projects to understand the entire game production pipeline
Course Overview
Build the worlds you imagine in Conestoga's Game-Art program, where you will learn to create professional-quality assets for the gaming industry. Guided by experienced faculty, you will master the core principles of 3D modeling, texturing, and environment design using industry-standard tools. This program is designed to help you develop a standout portfolio and launch your career from within a leading technology hub.
Key Program Highlights
- Master industry-standard 3D modeling, texturing, and environment design
- Learn from faculty with real-world game development experience
- Gain hands-on experience with professional-grade hardware and software
- Build a comprehensive professional portfolio to launch your career
- Collaborate on projects to understand the entire game production pipeline
Requirements
Modules
- Storyboarding 1
- Digital Art I
- 3D Foundations
- Life Drawing
- College Reading & Writing Across Contexts
- Conestoga 101
- Game Design
- Digital Art II
- Texture Creation
- Game Art and Architecture I
- 3D Sculpting I
- Concept Art for Games
- Media Studies for Game Design
- Level Assembly and Lighting I
- Game Characters
- 3D Sculpting II
- Game Art and Architecture II
- Studio I
- Advanced Game Characters
- Level Assembly and Lighting II
- Portfolio Development and Presentation
- Studio II Capstone