MPhil Game Art and Animation
This is a potential research degree area, subject to the approval of the University. If you are interested in undertaking a research degree in this area, please make contact with the Dean to discuss your proposal.
Game Art and Animation are applied professional disciplines within the games industry, drawing upon complex creative, conceptual, and technical skillsets. Practice in this field includes but is not limited to: 2D digital art production, 3D modelling and sculpting, photogrammetry, graphic design and illustration, user interface design, keyframe animation, motion capture, and technical arts and scripting.
In a research context, Abertay can provide expert supervision drawing upon academic and industry experience to supervise practice-based research in Game Art and Animation. This can include research not only for the games industry - for instance through development of workflows and production methodologies for content creation - but also for other applications of Game Art and Animation, such as in applied games, in visualisation, and in heritage and cultural projects.
This is a potential research degree area, subject to the approval of the University. If you are interested in undertaking a research degree in this area, please make contact with the Dean to discuss your proposal.
Game Art and Animation are applied professional disciplines within the games industry, drawing upon complex creative, conceptual, and technical skillsets. Practice in this field includes but is not limited to: 2D digital art production, 3D modelling and sculpting, photogrammetry, graphic design and illustration, user interface design, keyframe animation, motion capture, and technical arts and scripting.
In a research context, Abertay can provide expert supervision drawing upon academic and industry experience to supervise practice-based research in Game Art and Animation. This can include research not only for the games industry - for instance through development of workflows and production methodologies for content creation - but also for other applications of Game Art and Animation, such as in applied games, in visualisation, and in heritage and cultural projects.