Diploma in Advanced VFX (Virtual Production)

Advanced VFX (Virtual Production) is a full-time, two-year, cohort program focused on the fundamentals of Visual Effects and the integration of Virtual Production workflows and pipelines. Students will study numerous specializations in VFX, such as modeling, sculpting, texturing/surfacing, lighting, compositing, and FX. The program also integrates virtual production workflows into these departments and courses by introducing the Unreal Engine. Unreal and other virtual production software and tools are used in the preparation, modification, and filming of VFX assets, in-camera. By replicating real-world fundamentals of virtual production and its fast-paced work environment of real-time rendering, artists are trained to be equipped both artistically and technically in the realm of quick problem solving, teamwork and collaboration. The fundamentals of cinematography, data acquisition, matchmove, photography and real-world lighting are also explored before they are taken into the 3D, virtual space. In advanced studies, 3D matte painting is introduced as a hybrid of 2D and 3D images for set extensions, for use in both traditional VFX and VFX for virtual production. Basic scripting is used in various software packages, such as Unreal, Nuke, Houdini and other industry leading software to optimize artists’ workflows. The program also teaches students the fundamentals of pre- and post-production, critical analysis and review, realistic production schedules, team work and soft skills. It also teaches students how to interact with other VFX departments, both on set and in studio.

A wide range of industry standard software and tools, processes, and workflows are taught to the students for both traditional VFX and VFX for virtual production. Students will create a portfolio of VFX shots in the form of a demo reel. Demo reel shots may be solely the student’s own creations, or the result of a collaborative group project(s).

The Advanced VFX (Virtual Production) program is best suited for students that display an artistic or creative background. A foundation in technical and or software skills is also beneficial. These artistic, creative and technical skills serve as a foundation for challenging roles in the VFX and game development industries.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts

Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements

Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.

Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid
Term 1Credits
ENTA 1110Animation Principles for VFX4
ENTA 1112Cinematography for VFX4
ENTA 1113Photography for VFX4
ENTA 1121Introduction to 3D in Entertainment Arts4
 Credits16
Term 2
ENTA 1211Introduction to Compositing for VFX4
ENTA 1212Data Acquisition for VFX4
ENTA 1213Introduction to Preproduction and Production Principles for VFX4
ENTA 1221Introduction to Modelling in Entertainment Arts4
 Credits16
Term 3
ENTA 1311Intermediate Compositing for VFX4
ENTA 1312Introduction to Lighting for VFX4
ENTA 1321Intermediate Modelling in Entertainment Arts4
ENTA 1323Industry Preparation in Entertainment Arts4
 Credits16
Term 4
ENTA 2110Scripting for VFX4
ENTA 2111Matte Painting for VFX4
ENTA 2112Introduction to FX4
ENTA 2113Intermediate Lighting for VFX4
 Credits16
Term 5
ENTA 22103D Matchmove4
ENTA 2211Advanced Compositing for VFX4
ENTA 2212Intermediate FX4
ENTA 2213Advanced Lighting for VFX4
 Credits16
Term 6
ENTA 2311VFX Project: Preproduction4
ENTA 2312VFX Project: Production4
ENTA 2313VFX Project: Production Finals4
ENTA 2314VFX Portfolio4
 Credits16
 Total Credits96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced VFX (Virtual Production).

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Calendar.Editor@kpu.ca

Back To Top

General Information

604-599-2000

Mailing Address

12666 72 Avenue
Surrey, BC V3W 2M8

© 2022-2023 Kwantlen Polytechnic University

Print Options

  • Send Page to Printer

    Print this page.

  • Download Page (PDF)

    The PDF will include all information unique to this page.

A wide range of industry standard software and tools, processes, and workflows are taught to the students for both traditional VFX and VFX for virtual production. Students will create a portfolio of VFX shots in the form of a demo reel. Demo reel shots may be solely the student’s own creations, or the result of a collaborative group project(s).

The Advanced VFX (Virtual Production) program is best suited for students that display an artistic or creative background. A foundation in technical and or software skills is also beneficial. These artistic, creative and technical skills serve as a foundation for challenging roles in the VFX and game development industries.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts

Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements

Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.

Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid
Term 1Credits
ENTA 1110Animation Principles for VFX4
ENTA 1112Cinematography for VFX4
ENTA 1113Photography for VFX4
ENTA 1121Introduction to 3D in Entertainment Arts4
 Credits16
Term 2
ENTA 1211Introduction to Compositing for VFX4
ENTA 1212Data Acquisition for VFX4
ENTA 1213Introduction to Preproduction and Production Principles for VFX4
ENTA 1221Introduction to Modelling in Entertainment Arts4
 Credits16
Term 3
ENTA 1311Intermediate Compositing for VFX4
ENTA 1312Introduction to Lighting for VFX4
ENTA 1321Intermediate Modelling in Entertainment Arts4
ENTA 1323Industry Preparation in Entertainment Arts4
 Credits16
Term 4
ENTA 2110Scripting for VFX4
ENTA 2111Matte Painting for VFX4
ENTA 2112Introduction to FX4
ENTA 2113Intermediate Lighting for VFX4
 Credits16
Term 5
ENTA 22103D Matchmove4
ENTA 2211Advanced Compositing for VFX4
ENTA 2212Intermediate FX4
ENTA 2213Advanced Lighting for VFX4
 Credits16
Term 6
ENTA 2311VFX Project: Preproduction4
ENTA 2312VFX Project: Production4
ENTA 2313VFX Project: Production Finals4
ENTA 2314VFX Portfolio4
 Credits16
 Total Credits96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced VFX (Virtual Production).

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Calendar.Editor@kpu.ca

Back To Top

General Information

604-599-2000

Mailing Address

12666 72 Avenue
Surrey, BC V3W 2M8

© 2022-2023 Kwantlen Polytechnic University

Print Options

  • Send Page to Printer

    Print this page.

  • Download Page (PDF)

    The PDF will include all information unique to this page.

The Advanced VFX (Virtual Production) program is best suited for students that display an artistic or creative background. A foundation in technical and or software skills is also beneficial. These artistic, creative and technical skills serve as a foundation for challenging roles in the VFX and game development industries.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts

Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements

Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.

Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid
Term 1Credits
ENTA 1110Animation Principles for VFX4
ENTA 1112Cinematography for VFX4
ENTA 1113Photography for VFX4
ENTA 1121Introduction to 3D in Entertainment Arts4
 Credits16
Term 2
ENTA 1211Introduction to Compositing for VFX4
ENTA 1212Data Acquisition for VFX4
ENTA 1213Introduction to Preproduction and Production Principles for VFX4
ENTA 1221Introduction to Modelling in Entertainment Arts4
 Credits16
Term 3
ENTA 1311Intermediate Compositing for VFX4
ENTA 1312Introduction to Lighting for VFX4
ENTA 1321Intermediate Modelling in Entertainment Arts4
ENTA 1323Industry Preparation in Entertainment Arts4
 Credits16
Term 4
ENTA 2110Scripting for VFX4
ENTA 2111Matte Painting for VFX4
ENTA 2112Introduction to FX4
ENTA 2113Intermediate Lighting for VFX4
 Credits16
Term 5
ENTA 22103D Matchmove4
ENTA 2211Advanced Compositing for VFX4
ENTA 2212Intermediate FX4
ENTA 2213Advanced Lighting for VFX4
 Credits16
Term 6
ENTA 2311VFX Project: Preproduction4
ENTA 2312VFX Project: Production4
ENTA 2313VFX Project: Production Finals4
ENTA 2314VFX Portfolio4
 Credits16
 Total Credits96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced VFX (Virtual Production).

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Calendar.Editor@kpu.ca

Back To Top

General Information

604-599-2000

Mailing Address

12666 72 Avenue
Surrey, BC V3W 2M8

© 2022-2023 Kwantlen Polytechnic University

Print Options

  • Send Page to Printer

    Print this page.

  • Download Page (PDF)

    The PDF will include all information unique to this page.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts

Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements

Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.

Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid
Term 1Credits
ENTA 1110Animation Principles for VFX4
ENTA 1112Cinematography for VFX4
ENTA 1113Photography for VFX4
ENTA 1121Introduction to 3D in Entertainment Arts4
 Credits16
Term 2
ENTA 1211Introduction to Compositing for VFX4
ENTA 1212Data Acquisition for VFX4
ENTA 1213Introduction to Preproduction and Production Principles for VFX4
ENTA 1221Introduction to Modelling in Entertainment Arts4
 Credits16
Term 3
ENTA 1311Intermediate Compositing for VFX4
ENTA 1312Introduction to Lighting for VFX4
ENTA 1321Intermediate Modelling in Entertainment Arts4
ENTA 1323Industry Preparation in Entertainment Arts4
 Credits16
Term 4
ENTA 2110Scripting for VFX4
ENTA 2111Matte Painting for VFX4
ENTA 2112Introduction to FX4
ENTA 2113Intermediate Lighting for VFX4
 Credits16
Term 5
ENTA 22103D Matchmove4
ENTA 2211Advanced Compositing for VFX4
ENTA 2212Intermediate FX4
ENTA 2213Advanced Lighting for VFX4
 Credits16
Term 6
ENTA 2311VFX Project: Preproduction4
ENTA 2312VFX Project: Production4
ENTA 2313VFX Project: Production Finals4
ENTA 2314VFX Portfolio4
 Credits16
 Total Credits96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced VFX (Virtual Production).

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Calendar.Editor@kpu.ca

Back To Top

General Information

604-599-2000

Mailing Address

12666 72 Avenue
Surrey, BC V3W 2M8

© 2022-2023 Kwantlen Polytechnic University

Print Options

  • Send Page to Printer

    Print this page.

  • Download Page (PDF)

    The PDF will include all information unique to this page.

Department's website: kpu.ca/arts/entertainment-arts

Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements

Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.

Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid
Term 1Credits
ENTA 1110Animation Principles for VFX4
ENTA 1112Cinematography for VFX4
ENTA 1113Photography for VFX4
ENTA 1121Introduction to 3D in Entertainment Arts4
 Credits16
Term 2
ENTA 1211Introduction to Compositing for VFX4
ENTA 1212Data Acquisition for VFX4
ENTA 1213Introduction to Preproduction and Production Principles for VFX4
ENTA 1221Introduction to Modelling in Entertainment Arts4
 Credits16
Term 3
ENTA 1311Intermediate Compositing for VFX4
ENTA 1312Introduction to Lighting for VFX4
ENTA 1321Intermediate Modelling in Entertainment Arts4
ENTA 1323Industry Preparation in Entertainment Arts4
 Credits16
Term 4
ENTA 2110Scripting for VFX4
ENTA 2111Matte Painting for VFX4
ENTA 2112Introduction to FX4
ENTA 2113Intermediate Lighting for VFX4
 Credits16
Term 5
ENTA 22103D Matchmove4
ENTA 2211Advanced Compositing for VFX4
ENTA 2212Intermediate FX4
ENTA 2213Advanced Lighting for VFX4
 Credits16
Term 6
ENTA 2311VFX Project: Preproduction4
ENTA 2312VFX Project: Production4
ENTA 2313VFX Project: Production Finals4
ENTA 2314VFX Portfolio4
 Credits16
 Total Credits96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced VFX (Virtual Production).

This online version of the Kwantlen Polytechnic University Calendar is the official version of the University Calendar. Although every effort is made to ensure accuracy at the time of publication, KPU reserves the right to make any corrections in the contents and provisions of this calendar without notice. In addition, the University reserves the right to cancel, add, or revise contents or change fees at any time without notice. To report errors or omissions, or send comments or suggestions, please email Calendar.Editor@kpu.ca

Back To Top

General Information

604-599-2000

Mailing Address

12666 72 Avenue
Surrey, BC V3W 2M8

© 2022-2023 Kwantlen Polytechnic University

Print Options

  • Send Page to Printer

    Print this page.

  • Download Page (PDF)

    The PDF will include all information unique to this page.

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