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MA Sound and Music for Games

University of East London

The MA Sound and Music suite will provide a significant opportunity to extend your skill base through applied practice and research in professional contexts. You will develop projects in your area of specialism (e.g. performance, production, sound and music for media, games or theatre), and capitalise on our expertise in interdisciplinary working to develop collaborative projects alongside other practitioners and researchers studying Acting, Drama, Performing Arts, Dance, Multi-media, Film, animation and architecture, modelling professional practice and modes of collaboration by operating as creative and collaborative innovators.

This course suite will develop knowledge, cognitive and practical skills and experience for the emerging marketplace and employment context. You will develop core technical and creative skills relevant to several industrial and professional contexts and select an appropriate programme title that captures the nature of professional practice within their chosen industrial domain. Core skills will be developed through collaboration and in-context application across all programme pathways, and industry specific skills will be developed and applied within the industrial context of the student’s workplace, placement context, or chosen community / professional setting.

The main focus of the course is on designing and leading creative and collaborative projects that are designed and implemented by students, supported by teaching staff and industry mentors, to create impact for students and the publics, communities and collaborators with which they are working. Study will be practice-led, with a focus on developing a range of research skills and models for creative practice, applied in diverse professional contexts. You will also develop context awareness and responsiveness, examining the influence and impact of your work for and upon the many contextual layers interconnected with it, including but not limited to the social, cultural, historical, economic, technological, environmental, and ethical.

This mode of embedded study will significantly increase your opportunity to operate and work in a wide range of roles across the music, media, theatre, games and multi-media industries. Our links with industry partners will provide opportunities to enrich the professional practice and research base of the course.

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Modules

  • Advanced Sound Design and Production
  • Advanced Music Performance, Composition and Production
  • Creative Technologies
  • Interdisciplinary Intersections
  • Creative Project Design
  • Dissertation / Final Project
  • Research Praxis
  • Meta-Praxis
  • Requirements

    Listed below are the documents required to apply for this course.
    1 year

    Duration

    Sep 2024

    Start Month

    Aug 2024

    Application Deadline

    Upcoming Intakes

    • September 2024

    Mode of Study

    • Full Time