MA Art and Technology
Course Overview
This MA/MSc in Art and Technology is a forward-looking program designed for artists and creators to critically explore the intersection of cutting-edge technology and creative practice. Students will develop a sophisticated studio practice through hands-on experimentation with advanced tools and critical dialogue on the cultural impact of technology. The curriculum is built to foster innovation and equip graduates with the skills to become pioneers in the field of digital arts.
Key Program Highlights
- Critically engage with the political, social, and cultural implications of technology through an artistic lens.
- Master innovative technical skills in coding, physical computing, AI, VR, and digital fabrication.
- Develop a professional artistic portfolio centered around experimental and speculative studio practice.
- Collaborate within an international community of peers, visiting artists, and faculty researchers.
- Explore key fields like interactive art, immersive systems, sound composition, and expanded cinema.
Course Overview
This MA/MSc in Art and Technology is a forward-looking program designed for artists and creators to critically explore the intersection of cutting-edge technology and creative practice. Students will develop a sophisticated studio practice through hands-on experimentation with advanced tools and critical dialogue on the cultural impact of technology. The curriculum is built to foster innovation and equip graduates with the skills to become pioneers in the field of digital arts.
Key Program Highlights
- Critically engage with the political, social, and cultural implications of technology through an artistic lens.
- Master innovative technical skills in coding, physical computing, AI, VR, and digital fabrication.
- Develop a professional artistic portfolio centered around experimental and speculative studio practice.
- Collaborate within an international community of peers, visiting artists, and faculty researchers.
- Explore key fields like interactive art, immersive systems, sound composition, and expanded cinema.